List of Monumental sculpture projects 2015

  • 1 http://swannbb.blogspot.fr/2015/02/sunday-robot-play.html
  • 2 http://shuengitswannjie.blogspot.fr/2015/02/interactive-reading-room-tea-house-2015.html
  • 3 http://swannbb.blogspot.fr/2014/06/neo-ming-bed-luxembourg.html
  • 4 http://swannbb.blogspot.fr/2013/02/yuzi-paradise-tell-moon.html
  • 5 http://swannbb.blogspot.com/2011/09/12th-changchun-international-sculpture.html
  • 6 http://www.saatchionline.com/Shuen-git

Sunday 30 May 2010

Wotthe Dickins's Av dolls with self created original software

Wotthe Dickins made a software, he scanns the body of the avatar, and outcomes a miniature doll replica of the Avatar! Very expressive little dolls. :)

Side view

Original Av and doll

Original Av and doll

Av doll

The Doll sculptie is very interesting because its scooped out in ways thats determined by a logarithym, almost metallic as the cut outs are always in straight lines, so we are facing a form thats like a rough cut rock. Very sculptural and efficient in lines and shapes with color textures directly from the original

Painterly and sculptural forms - shows the efficient strokes of the texture and the "cutting" unlike the original AV which is smoothly powdered like cotton swabbed. In painting, a good picture is one where you see movement of surface areas and strength of the strokes, the intention of the direction of the beginning to the end of the painter. Therefore, the original AV is an illustration type of "drawing and painting". In real life, make up is to be applied as smoothly as possible, whereas in paintings we want to see the artists expression - the inner emotional flow of the artist - we want to see life. Most users of photoshop deploys a dabbing type of treatment of surface - especially for faces. Most AVs are smooth porcelain surfaces, whereas here, the dolls are charming, they are miniature sculptures. On the other hand, a logarithym doesnt really distinguish one part of the form from another, it just regularly sweeps over the form and models it based on whatever pre-determined rules therefore, yes, it is also uniformly in "rough cut" stage.

How could this rough diamond sculptures become an intentional sculpture? Is it necessary?

This rough cut has great charm, and if we see it in real life such a miniature scultpure, i think it would be v good too. No need to smooth out the facets. Its beautiful as is.

If a plotting machine drafts out evenly a painting, how could a painting become more "intentional" and not mechanical? If the artist wish people to see more of the human part of the artist?


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This reminds me of the pleasure of the software Plopp - where a shape could be drawn and you just puff it up like a balloon! Very simple, something for children to play with.

The cushions are made with Plopp.

Download Plopp here for fun, it can only make simple shapes like the forms of shaped balloons in real life, unlike the geometric cristal geometric formations as in the Dolls of Av above.

EGGs + BALLs : AXS/lab (Art meets Science Lab)" for University of Western Australia campus

EGGs + BALLs : AXS/lab (Art meets Science Lab)" for University of Western Australia campus


EGGs + BALLs : AXS/lab (Art meets Science Lab)" for UWA campus

Eggs and Balls at the top here after climbing many vertical ladders to access roof etc, you find a fun sitting group for special photo purposes... at all summits of special buildings people like to climb there and take a pic from the top. Here it is a special seating; no danger. Just enjoy!

Here is a first group pic of the Seats at the Peak.


UWA Campus Conceptual Plan


The basic structures are Geodesec domes mixed with regular house like forms of various sizes.
The spheres sizes shown : 4meter, 10meter, and 20m, and other custom sizes are possible following the need of the specification details.

Ground level should be left open much like a semi-public park, for grass and natural settings, paving. Access to the building are multiple. Walk up, elevators, escalators and stairs moving up into the Domes.

For regular house shaped volumes, we would have direct entrances on ground.

The Geodesic Spheres are interlinked by tubes for passages.

The advantage of the Geodesic structures are you could displace and reassemble as needed.

Pixel Cubes are overall aluminum skin cladding that covers both standard houses - as shown in sample of a two person garden house here - to much larger buildings.

For large surface areas, industrial prefabricated units
will be used.
For Individual Highlights, such as a sculpture landmark, we could imagine a collaborative hand made skin playing on graphics to be made as a sculpture, with a pre-defined picture; or freeform graphics as per designer determined rules.

On billboard size/use panels, large graphics could be reproduced for outdoor displays.

Each Pixel Cube will be one Pixel for outdoor tableau.

The wall surface could be flowing curves, woven like preshaped draping of cloth. If the building structure "desires" a flowing robe like skin, it could be managed easily as the Pixel Cubes are small building block like units. Each Pixel Cube would be like a "bead" in the cladding surface.

The Pixel Cube cladding gives an overall unity to the entire assemblage of architectural volumes.


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Friday 28 May 2010

Installation at University of Western Australia, Flagship concept campus, Granny Graffitti

















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http://englishrussia.com/index.php/2009/10/15/the-graffiti-grannys/

Take a look a these Granny Graffitti! Arent they cute?

Graffitti's are interesting, but its very boring when all you see are the "tagger" and the spray bomb Gothic plastering of aggression, how about some flowers, and bears, fishes, etc. ?

Thursday 27 May 2010

Club Cubes

New!! One Dollar/One Euro supporters Club Cube!

In order to carry as many supporters on board as possible on the travels of the MobileMusic house around the world, I further created a new category : the Club cube for the cheerful one dollar supporters.

One dollar supporters will be grouped into Club cubes, to be put in strategic locations of the MobileMusic house. This is to provide a walkie-talkie type channel /URL for bulletin board purposes.

The number of supporters allocated per Club Cube will be between 26 to 100. A list of names of all supporters will be displayed on the MobileMusic House site for both Individual Cubes and Club cubes.

Club Cubes will have a Certificate displayed on their group URL, supporters may DIY, download and print out!

Club Cube : for 26 to 100 supporters

1 euro
1 us$
10 hk$
10 cny
100 jpy
500 Linden$


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Certificate for membership of MobileMusic House for Club Cube no1 members

a unique cube in light blue color, the 2Dbarcode tag coming soon!

Club Cube has been launched on 1st June, 2010 !!

Club Cube no 1 : color : light blue

http://swannbb.blogspot.com/2010/05/club-cubes.html


Adopters at One Dollar/ One Euro/ 500Linden$ units:

1 Fross Maruti, Karlsruhe, Germany, 1 June 2010
2 Sowa Mai, NYC/California, USA, 1 June 2010, http://artgrows.com
3 Sowa Mai, NYC/California, USA, 1 June 2010
4 Sowa Mai, NYC/California, USA, 1 June 2010
5 Sowa Mai, NYC/California, USA, 1 June 2010
6 Sowa Mai, NYC/California, USA, 1 June 2010
7 DC Spensley, San Francisco, USA, 2 June 2010
8 DC Spensley, San Francisco, USA, 2 June 2010
9 DC Spensley, San Francisco, USA, 2 June 2010
10 DanCoyote Antonelli, San Francisco, USA, 2 June 2010
11 DanCoyote Antonelli, San Francisco, USA, 2 June 2010
12 Glyph Graves, Sydney, Australia, 3 June 2010
13 Hans Ascot, Utrecht, Holland, 3 June 2010, http://www.youtube.com/user/481karl
14 Eifachfilm Vacirca, Zurich, Switzerland, 4 June 2010; http://blip.tv/file/3136132
15 Mayuka Yoshikawa, Tokyo, Japan, 6June2010; (Master of Club Cube no1)
16 Christine Chow, Toronto, Canada; 16June2010
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Tuesday 25 May 2010

Eifachfilm Vacirca: Two v gd documentaries RL+SL

Met Eifachfilm Vacirca today, he showed me his two documentary films. Very good especially for those who doesnt understand virtual worlds, and what it means to people in them.

[3:23] Eifachfilm Vacirca: http://d-oo-b.net/blipTV.php?movie=AYHAzn0C
[3:23] Eifachfilm Vacirca: and then this one
[3:23] Eifachfilm Vacirca:
http://d-oo-b.cc/secondme


Film review on Sl+Rl documentary: by Eifachfilm Vacirca
Very well made, clear and human, very informative and we have a balanced view of what sl is like for an intelligent person in year 2010.

Two very well made documentaries on sl+rl, on addiction, why people are so engaged in sl?

I retain two points from the films:

One is authenticicity of "soul" in sl, the other is, the soul seem to be much more attractive to the point that the physical person could live with the "soul" and start his physical life from zero again.

In real life, perhaps due to social conventions, talking "soul to soul" is maybe not so common for many reasons; you may not have the occasion to, or physically it takes so much time before you reach the proximity to be able to do it, that its nearly impossible to spend time to find out which is the one. Whereas in sl, you could get v close to another av, because, that av is probably in there for the same "lack of soul mate" state, that, its much higher probability that you could come across a soul mate than in real life. Besides, in my opinion, in sl, you need not put up with real life logistics - like smelly socks on bath room floors, or washing dishes, this kind of daily small no fun things, un cool things. Thats why sl is such a dense dose of "soul to soul" moments, because you literally live without the physical dust to dust conditions. The organic continual decay of real life.

A Chinese medicine doc once told me, the brain is the general which gives order to the rest of the body, to cure someone, the mental state is number one.

Here directly from the mouth of the character, we see, in rl what sl meant for him.

And how sl is such a powerful platform, it allows people to live a part of their life that is ordinarily inaccessible in rl.

How many times could you say you talked "soul to soul" to your friend?
The character said, half the town knew him before, he was socially active. But after his marriage they little by little withdrew from social life, and they lost all their friends. I am shocked, does that mean, all those "social friends" have never gone any steps beyond the social superficial drinking-buddy level? I am v surprised. Is that what its like in real life for the character? No wonder he must go to sl to find the deeper level, a level in which exterier appearances could be adjusted as we all wish - like the Almodovar film, the transvestite says, hes using surgery to approach what he felt himself to be, his authentic self. Here in sl, no need to go to physical surgery, you could always make it approach your inner self as much as possible. And why wouldnt this be addicitive?

You are with your friends and your true self, all the time. What is there not to like?

Monday 24 May 2010

MicroTotalArt : Painterly spaces: 1// Ambiance, 2// Fairy Tales, 3// Mixed Realities, 4// Crossing Boundaries: MobileMusic House; Stelarc: Third Life

35 a) Painterly, fumato space by layering transparencies

Gray color studies w mixed textures, flat collage graphic forms

No clutter land - this place, the owner says no clutter, and she bought the land to keep it free and open. She gave me the impression that this is her expression of luxury; a kind of "mental space" luxury - because its linked to specific virtual world real estate values - and she asked me to set the land to sunset to enjoy the prime land scenery.

Large sections of flat colors w contrasts and two mini focus points to show distance

35 b)Silver colored cube Dome, how about that? A pearl in misty land! Only a picture in sl - will never look like this in real life!
However, I like this as a fumato type of painting!

Combination of flat graphics (see the purple tree with leaves) and the fumato layering of grass/mist in forground, and precision drawings style of the cubes with real life texture from photos.
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Ambiance:

Ambiance:35 c) Examples of ambiance as a driving focus of a sim.

1 Image and connotations: Old books from 18th century (culture w a capital C), purple velveteen contemporary sofa (style w S), Persian silk rug (luxury w L), w gray washed wood floor (organic semi natural stylish wood, chic green as opposed to rustic green : Nature as a style). Looking out into an esthetic wilderness of electric blue (jazz, Blue). Pre-established sitting pose - one of relaxed, uncouthness. Visit Exhara here!

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4 Here sitting outside, however, this sofa is not in coherance with the sofa inside. Its much more "mass market" general public product type of sofa. Heavy, rough, and solid unlike the rest of the furnitures in the rest of the building.

5 Colors recalls a v famous real life painter who does hyper-realistic paintings in the 80s, always with a mysterious element, implied intriques in detective novels. Here we could recreate this ambiance in sl - and walk into it, to be part of it. All tableaux are "e-bonsais" in our time.

6 Blue grass on Sand dune scenery, Swannjie as human figure in a painting.

7 Blue grass on Sand dune scenery, Swannjie as human figure in a painting.

Fairy Tale Magic:

Fairy Tale Magic


8 A playful huge clothes pin, you get "pinned" ! "Alice in wonderland" type of magic, change of scale.

9 A playful huge clothes pin, you get "pinned" ! The figure struggles waving arms and legs; fun tableaux, "Alice in wonderland" type of magic, change of scale.

10 Children book illustration magic, like the Beatrice Potters Rabbit books; sweet and pure. A world of uncomplicated enjoyment of everyday. Washing clothes, tea time. Chat, reading story books.

11 Happy Moods, a fairytale type of environment with rabbits, mushrooms, poses of snuggly warmth. Visit here!

Mixed-Reality:

Mixed-Reality:

12 HIPIC, based in China. A mixed reality installation, people are invited to upload images via online web and the imagaes are displayed in sl, at HIPIC sim. The Chinese name of HIPIC sim, and project is called "swallowing images" - at huge quantities of pictural data, it is absorbing and displaying w no organisation, no selection, all pictures. You line up your pic at the web end, it gets displayed on this end. What else do they do w the jpegs uploaded? Are they destroyed or they go into a mass storage for future use? Whatever use there might be? This is a v rich bag of data - because it takes time to upload images, who would bother to do that? Would they actually see their pictures displayed at a particular time?

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17 The HIPIC image presentation screen project located in China sim (ongoing, go have a look; here!

HIPIC is a catch as catch can (just like in real life) flux of images showing a particular group of peoples images could be linked to "Avatar Parade" project exhibited in Paris, Grand Palais; by Flying Soul Scribes, a graduate student project from Le Fresnoy, France.

This is playback of the real life scene so sl people can see whats in rl at Grand Palais.

Swann Jie participated to experience from both ends, the rl and sl, the making and the preparation of the model; from both ends. In "Avatar Parade", all avatars are invited to come to a live "parade" in sl, filmed by a camera studio (realistic sl virtual semblance construction), the avatar is then recorded and displayed (re-diffused) on a wall at Grand Palais, but the model and the organisers were not able to know when the appearance would be displayed. So, its also a random display and watched - including sometimes there might be interruptions for whatever reasons, technical, etc. There is a real life camera installed at the sl end (the other end in rl + sl) and when I got to Grand Palais, I am very impressed w the Avatars who came to the parade! Beautiful outifts and animations. Whoever participated in the parade had put a lot of time into it. I asked the artist sl Flying Soul Scribe, what would he do with the data of all these avatars? He said, he had not any particular plans yet. But what an ensemble of beautiful characters! Who would like to review this parade? Its like a live comic book of characters all lining up one after another for the duration of the show in rl. (The parade was not visible in sl, only in rl Grand Palais, Paris).

This random display of recorded images is very common in todays image filled worlds - seas and seas of random image and viewers meeting for a short 1mn or 3 secs.

In traditional painterly spaces, whether in Gainsboroughs country scenes, or Turners stormy seas, or Wen ZhengMins beautifully quiet glittering waves of a lake surface in fine lined drawings; they invite us to spent time infront of the tableaux.

Comics books are not for lingering of images appreciations - most of them are not intended for that purpose as it is contrary to the flow of the story gets into the way of the actions - with a fews exceptions such as Chris Wares work do you admire the graphic art for art itself and not for the story telling.

Chris Wares' comic books or rather Graphic Novels, are perfectly executed picture book art that goes beyond ordinary comic book story tellings. His story books are not "story driven" picture books. His stories are frozen moments recreating, recounting a special bleak, bitter sweet ambiance of a period of America, the lower working class, the gray bleak America, the growing up of children; lives of people.

When avatars stays completely in sl, then Sl could be seen as a running comic book, starring the avatars, everyone is a character in their own fairy tale.

Crossing Boundary: MobileMusic House with HuaHui Cubes

The MobileMusic House using HuaHui Cube Project by Swann Jie is a Cross Boundary experiment par excellent, says Georg Jenck (rl Prof Gary Zabel). So Swann Jie has been invited to join Caerleon Arts Sim, because here we have artists all working on sl, sl+rl, and the collective is strongly supported by Linden Lab too. Linden Lab is as real as you can get in real life in the construct and world of Secondlife!

Swann Jie approached a lot of mixed reality groups, people who are strong user of the mixed-reality platforms. And its easily seen who is ready to put their reality into action. The "Adoption of a Cube" plan was put into place. It is at the cusp of sl economics and rl economics. Each cube exists in real life as in Virtual World of secondlife.

Is 20euros (26us$) a huge sum in real life?
Is it a huge sum in sl?

Is 20euros for 11cm3 of real estates (a real life space in a real life house occupying a real life piece of land) for the duration of a live time a "good deal"? Why do people join in the "Adopt a cube" or refuse?
What could you do with this tiny space?
You could use it as a Window of self expression of yourself from real life to an online presence.
The Virtual World aspect is parallel - when you need to put real money down for a real life cube; what does this interchange imply? Would it be useful in a real life way?

Somebody bought a real life post card from Swannjie in 2007, at the beginning of the sl to rl projects, the card is used to prove to the receiver that, sl exists, and the person would like payment for the service he has rendered to the receiver. The person got paid after that; he also said, Swannjie Postal Service is the last recourse for him to get his money (real life money for service rendered in sl for an sl project).

So when a project exports from sl to rl, involving rl money and time, what is the purpose of this? If "Art and idea" are not sufficient - what might be the "use" ? We need a "Third Life" to explore this area. sl+rl cross boundary projects are probably explicable best in the context of Third Life. How? We will need to set up context to show this.

How could you explain the taste of ice-cream to a child who is asthmatic, who cannot eat anything cold, who wants to eat ice-cream so much that he asked his mom, can we not cook it? Then it wouldn't be cold.

In real life, a real life museum is interested to exhibit the house; and in Virtual World many sims has offered to house the MobileMusic House. What does all this mean?

As with many new ideas, how many people would pass into action?

An experienced rl/sl press person told me, that 90% of Virtual World avatars are here for Escape - I said, like hiding? Like hiding under bed covers just before sleep, for fun, cozy fun? She said "Escape" is better word.

A new movie is out R U There, shot in real life and Secondlife. Collaboration: Dutch/French/Taiwanese film; director:David Verbeek. With Stijn Koomen, Huan-Ru Ke, Tom De Hoog
I have not seen it, but a reviewer who did wrote that to his surprise, "the moments of quietness and peace were mainly achieved in sl... "; Youtube of trailer here. The director has a show reel, with another film called "Shanghai Trance" - the Shanghai Trance trailer somehow has some unreal qualities to it. Seems like a real life replay of some sl scenerios.

Actually sl is a very rudimentary version of real life, anybody using sl as a rl "escape" is really adorable because they are a little like children whos able to take a twig and imagine it to be a telephone. The calm and peacefulness is a cleaned up world with one single focus.

That is also why a painting is always more intense than a photo - somebody has selectively chosen certain elements to be shown, whether they are very talented or simply earnest in the attempt, it shows desire and focus, that most photos somehow lack.

Maybe, whether its simply a search for ambiance; or the quest for childhood magic, all these places are really what people are searching for. Its an accessible place with low entry barrier. Anybody could access it, unlike paintings in pre-internet, pre virtual world days - it takes a lot more self motivation. In the Pre-internet virtual world days, you have to use your imagination to project yourself in the privacy of your head into a flat graphic representation - and you can never be sure if the other really sees what you see. On the otherhand, even with the Virtual World, you could only say for sure that you had the "same references" but you can never be sure of whether you are really there with the other, together.

Here in the Virtual World, in chatrooms, you could mutually support each other, you could IM somebody and somebody will answer. Whoever answers is your friend.

That somebody might never hold up to your real life "inspection"- and vice versa - but the platform and tool has its place in real life and that is very very very good for a lot of people.

Crossing Boundary : A Third Life

Gallery of Stelarc work, owner Pyewacket, under the direction of Stelarc

Stelarc and his bots, w Swannjie - for a souvenir picture! (Stelarc said that he likes Swannjies footprints! That, is an inworld observation! In sl reality)

Stelarc Initiative Gallery w Stelarc talking live, Pyewacket gallery owner and journalists, robots. Visit here!

Stelarc said in his presentation for University of Sussex, a couple of days ago, in a private sl show and tell in his Gallery, diffused live to a real world audience complete with Questions and Answers, that

He sees that we need not a Secondlife, but a Third Life, a space where people deploy in a cross boundary type of way. For his full presentation, please contact Pyewacket, the gallery owner, visit to the Gallery here, the Gallery is housed by RMIT.

I have also recorded the talk, one hour, very complete and clear presentation - he definitely was in real life, deploying the sl platform to its best.

I was able to attend the talk without having to be there in rl, and be actually there in the gallery! while real life audiences are watching from the real world - it would be very interesting - if we could also see a video feed of the real life audience.

Friday 21 May 2010

Pixel Cube (HuaHui Pixel Cube) as Cladding for any Architectural builds, University of Western Australia;

University of Western Australia: Flagship Challenge exhibition: Pixel Cube Cladding system for their New Building, the Pixel Cube skin can drap over any building, Dome, or regular square block buildings, free form flowing - the tiny units can negotiate turns w ease. Beautiful flowing skin for all architectural shapes. Demo here in dome.

Here, to save prims, clusters of cubes are made into one prim, therefore change of texture happens in clusters. In real life, each cube is unique.

Change of texture on the Pixel Cube.

Pixel Cube system display
Play! Click on the cubes!! Enjoy!
For individual cube display true to real life, go to: Eyebeam Island (33, 145, 939)

Visit the Pixel Cube Display at University of Western Australia, the Flagship Challenge here: http://slurl.com/secondlife/UWA/134/163/1003